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Thanks to Mrs. Swift for letting me work on this occasionally.  Also thanks to Andy Pearson, who provided helpful ideas and feedback on the web site and on version II.

How long does the game take to play?

Around 45 minutes. 

What is the inspiration for the game?

The concept of hidden piece values is borrowed from Stratego (and from cards).  But the original inspiration for this game is the "battleroom" in the novel Ender's Game, by Orson Scott Card. 

Do the various pieces have names?

Before I added the mythical theme to the game, the pieces were identified using the main color of the piece followed by its value on that color:

Piece Name
Green 9 Green 9
Green 8 Green 8
Green 7 Green 7
Green 6 Green 6
Green 5 Green 5

Now with the theme, the green pieces are:

Piece Name
Elf 9 Elf 9
Elf 8 Elf 8
Elf 7 Elf 7
Elf 6 Elf 6
Elf 5 Elf 5

The blue pieces are the Tackle Tackle and the Ranger Ranger.

Why are the piece designs so weird?

Although it takes a little getting used to, the design on the pieces is supposed to be "visually intuitive."  That is, the piece most powerful on green Powerful has the most green on it.

Advice to the beginner: learn to recognize the Nines Nine, the Eights Eight, the Tackle Tackle, and the Ranger Ranger.  That's only four symbols to worry about, but it covers twelve key pieces.  The rest will follow.

Copyright 2014 Jim Swift